The inaugural title perfected a suite of gameplay conceits that define cover-based shooters. Gears was my first online console experience that worked like it was supposed to, and it allowed online multiplayer to colonize console gaming the way it colonized PCs. The game cemented the aesthetic of an emerging franchise-a decaying post-industrial hellhole where not even blood was brightly colored-and the design template for a nascent platform. Gears of War, released in 2006 by Epic Games, was among the first games to legitimize the Xbox 360. It offers nothing new, yet remains delicious in that Cadbury Creme Egg sort of way-rich, satisfying, and almost certainly bad for you. The game's multiplayer mode, or, rather, the glimpse provided by the beta on Xbox One, is a tango of strafing, taking cover, and blasting around corners. The surfaces of Gears of War 4 are pocked with rust and caked with blood.
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